Jon Tando

Objectives

Create new and dynamic entertainment.
Explore new areas of design and content delivery.
Meet my heroes.
Become a hero.

 

Experience

2007-2009 Trilogy Studios – Sherman Oaks, CA
Senior Artist

Creation of 3D models and environments.
Character asset development.
Coordinate art assets for title, management of resources.
Background painting and layout.
Test studies for asset creation and implementation.
Evaluated pipeline and asset management tools.

 

2002-Present   Shapeless Design
Owner

  • Design and implement branding for various clients.
  • Character and packaging design.
  • Album cover and promotional design.
  • Clothing label branding design.
  • Website design and rollout.

 

2005-2006   In-Three– Thousand Oaks, CA
Keyframe Lead

  • Post production  “dimensionalisation” of film clips into 3D.
  • “Keyframe” film clips, setting up our proprietary process for other dimensionalists to carry throughout scene.

 

2004-2005   Eden Films – Blackheath, UK
Animator

  • Creation of 3D models and environments.
  • Created 8 CG shots for the upcoming movie "Making Waves".

 

2004   DV411– Los Angeles, CA
Artist\Sales rep

  • Configure, assemble, test, and sell high end editing\3D animation systems.
  • Test upcoming editing\3D animation software.

 

2002-2003   Sammy Studios Los Angeles – Sherman Oaks, CA
Lead Artist – Unannounced Title (PS2, X-Box, Gamecube)

  • Put together team (artists, programmers, designers, audio technician)
  • Game concept and design
  • Character development
  • Coordinate art assets for title, management of resources.
  • Creation of in game models and levels

 

2001-2002   NovaLogic, Inc. -Calabasas, CA
Art Lead - Comanche (X-Box)

  • Creation of in game models.
  • Menu screens and icons.
  • User Interface design
  • Coordinate art assets for title, management of resources.
  • Revamp game design to fit console specs.

 

Art Lead - Delta Force: Black Hawk Down (X-Box)

  • Creation of in game models.
  • Menu screens and icons.
  • User Interface design
  • Coordinate art assets for title, management of resources.

 

1995-2001 NovaLogic, Inc. -Calabasas, CA
Animator/Artist - See list of titles

  • Creation of in game models.
  • Menu screens and icons.
  • User Interface design
  • Creation of terrains (both voxel based and polygonal).
  • Character Design and animation.

 

1998-1999 NovaLogic, Inc. -Calabasas, CA
Art Lead - F22 Lightning 3

  • Creation of in game models.
  • Menu screens and icons.
  • User Interface design
  • Coordinate art assets for title, management of resources.
  • Some game design.

 
1993-1994 Humongous Entertainment -Woodinville, WA
Animator/Artist - See list of titles

  • Traditional pencil/paper animation.
  • Scanning and clean up of animation.
  • Digital ink and paint.

Skills

Art Tools:

  • 3DStudio Max
  • Maya
  • Adobe Photoshop
  • Renderware
  • Modo
  • Mudbox
  • Flash

 

Management Tools:

  • Perforce
  • Microsoft Word
  • Microsoft Project

Education

 

1989-1990 Art Institute of Seattle -Seattle, WA

  • Completed courses in design, color comp, etc.

 

Partial List of Titles

 

Freddi Fish and the Case of the Missing Kelp Seeds
Armored Fist (Series)
Blackfire
Comanche (Series)
Delta Force (Series)
F-16 Multirole Fighter
F22 (Series)
MiG-29 Fulcrum
Tachyon: The Fringe