Objectives
Create new and dynamic entertainment.
Explore new areas of design and content delivery.
Meet my heroes.
Become a hero.
Experience
2002-Present Shapeless Design
Owner
- Design and implement branding for various clients.
- Character and packaging design.
- Album cover and promotional design.
- Clothing label branding design.
- Website design and rollout.
2005-2006 In-Three– Thousand Oaks, CA
Keyframe Lead
- Post production “dimensionalisation” of film clips into 3D.
- “Keyframe” film clips, setting up our proprietary process for other dimensionalists to carry throughout scene.
2004-2005 Eden Films – Blackheath, UK
Animator
- Creation of 3D models and environments.
- Created 8 CG shots for the upcoming movie "Making Waves".
2004 DV411– Los Angeles, CA
Artist\Sales rep
- Configure, assemble, test, and sell high end editing\3D animation systems.
- Test upcoming editing\3D animation software.
2002-2003 Sammy Studios Los Angeles – Sherman Oaks, CA
Lead Artist – Unannounced Title (PS2, X-Box, Gamecube)
- Put together team (artists, programmers, designers, audio technician)
- Game concept and design
- Character development
- Coordinate art assets for title, management of resources.
- Creation of in game models and levels
2001-2002 NovaLogic, Inc. -Calabasas, CA
Art Lead - Comanche (X-Box)
- Creation of in game models.
- Menu screens and icons.
- User Interface design
- Coordinate art assets for title, management of resources.
- Revamp game design to fit console specs.
Art Lead - Delta Force: Black Hawk Down (X-Box)
- Creation of in game models.
- Menu screens and icons.
- User Interface design
- Coordinate art assets for title, management of resources.
1995-2001 NovaLogic, Inc. -Calabasas, CA
Animator/Artist - See list of titles
- Creation of in game models.
- Menu screens and icons.
- User Interface design
- Creation of terrains (both voxel based and polygonal).
- Character Design and animation.
1998-1999 NovaLogic, Inc. -Calabasas, CA
Art Lead - F22 Lightning 3
- Creation of in game models.
- Menu screens and icons.
- User Interface design
- Coordinate art assets for title, management of resources.
- Some game design.
1993-1994 Humongous Entertainment -Woodinville, WA
Animator/Artist - See list of titles
- Traditional pencil/paper animation.
- Scanning and clean up of animation.
- Digital ink and paint.
Skills
Art Tools:
- Autodesk 3DStudio Max, versions 1-9
- Adobe Photoshop, versions 2-CS3
- Criterion Software Renderware 3.5
- Luxology Modo 203
- Skymatter Mudbox 1.0
Management Tools:
- NXN AlienBrain Studio
- Microsoft Word
- Microsoft Project
Education
1989-1990 Art Institute of Seattle -Seattle, WA
- Completed courses in design, color comp, etc.
- At the time of my enrollment, A.I.S. was not a fully accredited school.
Partial List of Titles
Freddi Fish and the Case of the Missing Kelp Seeds
Armored Fist (Series)
Blackfire
Comanche (Series)
Delta Force (Series)
F-16 Multirole Fighter
F22 (Series)
MiG-29 Fulcrum
Tachyon: The Fringe
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