Jon Tando

Objectives

Create new and dynamic entertainment.
Explore new areas of design and content delivery.
Meet my heroes.
Become a hero.

 

Experience

2002-Present   Shapeless Design
Owner

  • Design and implement branding for various clients.
  • Character and packaging design.
  • Album cover and promotional design.
  • Clothing label branding design.
  • Website design and rollout.

 

2005-2006   In-Three– Thousand Oaks, CA
Keyframe Lead

  • Post production  “dimensionalisation” of film clips into 3D.
  • “Keyframe” film clips, setting up our proprietary process for other dimensionalists to carry throughout scene.

 

2004-2005   Eden Films – Blackheath, UK
Animator

  • Creation of 3D models and environments.
  • Created 8 CG shots for the upcoming movie "Making Waves".

 

2004   DV411– Los Angeles, CA
Artist\Sales rep

  • Configure, assemble, test, and sell high end editing\3D animation systems.
  • Test upcoming editing\3D animation software.

 

2002-2003   Sammy Studios Los Angeles – Sherman Oaks, CA
Lead Artist – Unannounced Title (PS2, X-Box, Gamecube)

  • Put together team (artists, programmers, designers, audio technician)
  • Game concept and design
  • Character development
  • Coordinate art assets for title, management of resources.
  • Creation of in game models and levels

 

2001-2002   NovaLogic, Inc. -Calabasas, CA
Art Lead - Comanche (X-Box)

  • Creation of in game models.
  • Menu screens and icons.
  • User Interface design
  • Coordinate art assets for title, management of resources.
  • Revamp game design to fit console specs.

 

Art Lead - Delta Force: Black Hawk Down (X-Box)

  • Creation of in game models.
  • Menu screens and icons.
  • User Interface design
  • Coordinate art assets for title, management of resources.

 

1995-2001 NovaLogic, Inc. -Calabasas, CA
Animator/Artist - See list of titles

  • Creation of in game models.
  • Menu screens and icons.
  • User Interface design
  • Creation of terrains (both voxel based and polygonal).
  • Character Design and animation.

 

1998-1999 NovaLogic, Inc. -Calabasas, CA
Art Lead - F22 Lightning 3

  • Creation of in game models.
  • Menu screens and icons.
  • User Interface design
  • Coordinate art assets for title, management of resources.
  • Some game design.

 
1993-1994 Humongous Entertainment -Woodinville, WA
Animator/Artist - See list of titles

  • Traditional pencil/paper animation.
  • Scanning and clean up of animation.
  • Digital ink and paint.

Skills

Art Tools:

  • Autodesk 3DStudio Max, versions 1-9
  • Adobe Photoshop, versions 2-CS3
  • Criterion Software Renderware 3.5
  • Luxology Modo 203
  • Skymatter Mudbox 1.0

 

Management Tools:

  • NXN AlienBrain Studio
  • Microsoft Word
  • Microsoft Project

Education

 

1989-1990 Art Institute of Seattle -Seattle, WA

  • Completed courses in design, color comp, etc.
  • At the time of my enrollment, A.I.S. was not a fully accredited school.

 

Partial List of Titles

 

Freddi Fish and the Case of the Missing Kelp Seeds
Armored Fist (Series)
Blackfire
Comanche (Series)
Delta Force (Series)
F-16 Multirole Fighter
F22 (Series)
MiG-29 Fulcrum
Tachyon: The Fringe